if ( bit < 31 ) mask = BitVector32.CreateMask( mask );
}
}
}
Is this a known bug? as in MS is aware of this?
Yes, it was reported to them during the Everett beta.
Just a note all: we are tracking this issue at Microsoft, and we do appreciate you taking the time to let us know about it. We didn't get a chance to fix this during Everett, but you can expect this to be fixed in the next release.