if ( bit < 31 ) mask = BitVector32.CreateMask(
mask );
}
}
}
Is this a known bug? as in MS is aware of this?
Yes, it was reported to them during the Everett beta.
Just a note all: we are tracking this issue at
Microsoft, and we do appreciate you taking the time to
let us know about it. We didn't get a chance to fix this
during Everett, but you can expect this to be fixed in
the next release.