Contents tagged with Electronics
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What’s up with Raspberry Pi 2?
I’ve been asked what my take was on the new Raspberry Pi 2, in particular about the newly announced Windows 10 support. The previous versions of the Raspberry Pi have been tremendously successful, and sold close to 5 million units, which is not surprising considering how capable this little board is for only $35. The new iteration is basically a much welcome upgrade of the CPU and memory over the original specifications from three years ago. The rest of the board is unchanged from this summer’s B+ model, which means that almost all accessories, including cases, should work. It’s a little disappointing that the hardware upgrade would be so limited: USB3 and/or SATA would have taken care of the problem that an SD card is not the reliable storage solution that’s needed for write-intensive data acquisition applications. The price is unchanged, however, so it remains one of the most inexpensive boards on the market.
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Etching sketches with a Netduino Go
Netduino Go is designed for much more than toy projects, but one has to recognize that toy projects are fun and also great learning experiences. Today, I want to take you through the process of reproducing the behavior of a famous toy that you will surely recognize. That toy, that has helped many of us realize what poor motor skills we possess, has two knobs that control the horizontal and vertical coordinates of a pen that draws into the dust on the back of a simple screen. It’s a great mechanical device that is part of western culture.
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Electronics for developers with Netduino Go
Wouldn’t it be great if you could build your own stuff? Microcontrollers let you do that, but they usually require dealing with a lot of complexity and unknowns. If you’re a software developer, chances are you don’t really know how to use a capacitor, or how a transistor works, even though it is at the heart of all computers.
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PIX-6T4, the DIY console, has an Orchard site
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Building a simple Fritzing component
This is me shaving a yak. Shaving the yak, if you don't know, is what you do when a seemingly simple task necessitates many recursive and unforeseen sub-tasks in order to be carried out.
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Driving a LED matrix from a Netduino one more time: The Right Way
In previous posts, we've seen two ways one can drive a small LED matrix from a Netduino.
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Displaying an image on a LED matrix with a Netduino
In the previous post, we’ve been flipping bits manually on three ports of the Netduino to simulate the data, clock and latch pins that a shift register expected. We did all that in order to control one line of a LED matrix and create a simple Knight Rider effect.
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Doh! Use the right constants when you talk to a Netduino
When programming a Netduino microcontroller, you are going to use constants from the SecretLabs.NETMF.Hardware.Netduino namespace. In particular, there are constants defined for each of the microcontroller’s output and input ports, enabling you to write for example:
var button = new InputPort(
Pins.ONBOARD_SW1,
false,
Port.ResistorMode.Disabled); -
Improving the Netduino Knight Rider effect with a shift register
In my last Netduino post, I showed how to create a simple Knight Rider effect. One of the problems of that implementation was that we were occupying one digital port of the Netduino for each light in the ramp. It’s fine for that simple effect, but in future posts we’ll look at controlling our whole 8x8 LED matrix, which has 16 pins whereas the Netduino has only 14 digital ports.
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More Netduino fun
Last time, we ran a very simple program on the Netduino. This time around, we’ll actually connect some real hardware to that microcontroller and blink some lights! You know what? Let’s go crazy! Let’s go for Knight Rider lights! Woohoo!